Emily Care Boss: The woman, the career, the games
Pe 18.00 –
Pe 20.00,
Auditorio
Esitelmä Englanninkielinen
Järjestäjä:
Emily Care Boss
Introducing Emily Care Boss, her career, published games and design philosophies. Followed by Q&A -session.
Robin D Laws: The man, the career and the games
Pe 20.00 –
Pe 22.00,
Auditorio
Esitelmä Englanninkielinen
Järjestäjä:
Robin Laws, Mikko Rautalahti
Introducing Robin D. Laws, his career, published games and design philosophies. Followed by Q&A -session.
Emily Care Boss: Collaborative playing
La 11.00 –
La 13.00,
Auditorio
Esitelmä Englanninkielinen
Järjestäjä:
Emily Care Boss
Collaboration in roleplaying games; how to design collaborative games, how to play them and what kind of tools are available at the moment? Lecture and practical examples from games like Breaking the Ice and Shooting the Moon.
Swordschool demonstration
La 14.00 –
La 15.00,
Ulkona
Aloittelijaystävällinen Muu ohjelma Englanninkielinen
Järjestäjä:
Guy Windsor
The School of European Swordsmanship demonstrates a variety of historical European swordfighting styles, ranging from sword and buckler to rapier. The theme of the programme is "don't get hit"!
Robin's Laws of Good Gamemastering
La 15.00 –
La 17.00,
Auditorio
Esitelmä Englanninkielinen
Järjestäjä:
Robin Laws
A lecture and extensive Q&A-clinic on gamemastering a tabletop roleplaying game. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
Maalaustyöpaja â Jacob Nielsen
La 16.00 –
La 19.00,
Poli
Työpaja Englanninkielinen Figut
Järjestäjä:
Eino Partanen, Jakob.Rune Nielsen
Jacob Nielsen pitää avoimen työpajan, johon voit tulla seuraamaan mestarin työskentelyä, kysymään neuvoa tai maalaamaan omia miniatyyrejäsi. Tarvittavat tarvikkeet saa paikan päältä. Ilmoittaudu työpajaan figuinfossa.
Emily Care Boss : Romance and Gender in roleplaying
La 17.00 –
La 19.00,
Klondyke
Keskustelu Esitelmä Työpaja Englanninkielinen
Järjestäjä:
Emily Care Boss
A look at how the gender of the player affects the presence of romance in the game and how cross-gender play has been present in acting historically and how the subject can be constructively dealt with in rpg play. Introduction to subject by Emily Care Boss, followed by open discussion. Active participation encouraged.
Play like a girl - Gender as a gaming and game design question
La 20.00 –
La 22.00,
Auditorio
Paneeli Englanninkielinen
Järjestäjä:
Satu Heliö
The panel ponders gender in games. Most games are made for guys, but Barbie-games don't make girls happy either. Are there, and should there be any, girl-friendly role-playing games? Playing with gender roles can be fun for both boys and girls, but why do many GMs prefer people playing characters of their own sex?
Maalaustyöpaja â maalauskilpailun palaute
Su 11.00 –
Su 16.00,
Poli
Työpaja Englanninkielinen Figut
Järjestäjä:
Eino Partanen, Jakob.Rune Nielsen, Matti Salava
Työpaja, jossa voit saada palautetta kilpailutyöstäsi. Voit myös tulla paikalle maalaamaan ja kokeilemaan erilaisia tekniikoita jotka olisivat voineet parantaa työstäsi. Työpajassa neuvoja antavat maalauskilpailun tuomaristo sekä Jacob Nielsen.
Realities of Steel
Su 12.00 –
Su 14.00,
Auditorio
Esitelmä Englanninkielinen
Järjestäjä:
Guy Windsor
Doctrine, Strategy, Tactics: this year's lecture will focus on how
core doctrines lead to strategies, which determine tactics in single
combat, drawing from a range of historical swordsmanship styles. This
in turn can be applied to creating fictional/fantasy fighting styles,
and to achieving any life goals.
Game Design Challenge 2007
Su 16.00 –
Su 18.00,
Auditorio
Paneeli Englanninkielinen
Järjestäjä:
Satu Heliö
Game Design Challenge is intended for game designers, game masters, game theorists and players alike. Anyone interested in new ideas and out-of-the-ordinary game designs is encouraged to attend. At the session, each panelist will present a unique solution to this game design enigma. In addition to presenting their ideas, the panelists will comment on each others' work. The audience plays an important role as well, by voting the winner of the Ropecon Game Design Challenge 2007. Chair: Satu Heliö.